Privacy Policy

Last updated: 23 October 2026

Guclusoft builds Phenomenon Soccer. This policy explains what the game does with your information. The short version: your progress stays on your device. If you sign in to Google Play Games it is also stored with Google, the ads are shown by Unity LevelPlay, and we use our own servers to verify purchases and to connect two phones for an online match. Those servers keep no account or profile about you.

What stays on your device

Your progress, coins, gems, characters, upgrades, settings, language, records and the nickname you choose are saved in your device's local storage. We cannot see this data. Uninstalling the game deletes it.

What Google Play Games syncs

If you sign in to Google Play Games, the game stores your saved progress and your scores on Google's servers, so that you do not lose them when you change device. This feature is tied to your Google Play Games account, and Google assigns you a player identifier. A result you submit to a leaderboard is visible to other players together with the player name on your Play Games profile. Google's privacy policy governs that data. If you do not sign in to Play Games, none of this happens.

Advertising

The game shows two kinds of ads. If you choose to watch a rewarded ad, you earn in-game coins and gems in return; watching is entirely up to you and you lose nothing by skipping it. A banner ad also appears at the bottom of the main menu, shop and records screens. The ads are served through Unity LevelPlay, Unity's advertising platform, and come from the Unity Ads and ironSource Ads networks. To choose which ad to show, measure it and prevent fraudulent clicks, these networks may use your device's advertising identifier, your approximate location derived from your IP address, your interactions with ads, app diagnostics and your in-app purchase history. Unity's player privacy policy (unity.com/legal/game-player-and-app-user-privacy-policy) governs that data. Unity LevelPlay may also show ads through Google AdMob as a second ad network; Google may use the same kinds of data (advertising ID, approximate location derived from your IP address, your interactions with ads, diagnostics), governed by Google's privacy policy (policies.google.com/privacy) and its page on how Google uses information from partner apps (policies.google.com/technologies/partner-sites). In the European Economic Area, the United Kingdom and Switzerland we ask for your consent before ads are personalised; the game shows its own consent screen and passes your choice to our ad partners; if you decline, ads are still shown but are not personalised. You can change your choice at any time in Settings > Privacy Options. You can reset or delete the advertising identifier in your Android settings.

In-app purchases

You buy gem packs through Google Play; Google processes the payment and we never see your card or payment details. To confirm that a purchase is genuine, the game sends the purchase token Google issues and the product name to Guclusoft's verification server, which checks it with Google. So that the same purchase cannot grant gems twice, we keep the token, the product name and the time of verification. This record contains no name, email address or payment details.

Online matches

For an online match, one player creates a room code and the other enters it. Guclusoft's matchmaking server only helps the two phones find each other: it relays the information needed to set up the connection (including network addresses) between them and stores none of it. Once the match starts, the phones connect directly. As with any direct connection, the other player's phone sees your IP address, which can roughly indicate your region and internet provider. Google's STUN servers are used so that each phone can learn its own network address. During the match only game data travels between the two phones: your chosen character, the match settings, your finger's position on the pitch and the state of the match. Your nickname and other personal information are not sent. If you do not play online, none of this happens.

What we do not collect

The game does not access your location, contacts, photos, microphone or camera. Guclusoft uses no analytics or tracking tools and keeps no player account or profile. Our own servers (running on Cloudflare) exist only for the two jobs described above: verifying purchases and connecting two phones for an online match.

Deleting your data

Uninstalling the game deletes all game data on your device. Saved games held by Google Play Games can be removed from the game data deletion section in the Play Games app settings. You can reset or delete your advertising identifier in your Android settings; you can ask Unity to delete the advertising data it holds through the process described in Unity's player privacy policy. No records are kept for online matches. We cannot link purchase verification records to your name or account; if you would still like them deleted, or need help with anything else, write to us.

Children

The game is intended for players aged 13 and over. We do not knowingly collect information from children under 13.

Changes to this policy

If the game gains a feature that handles data differently (a new advertising or service provider, for example), this policy will be updated before that feature ships, and the date above will change.

Contact

Questions about this policy: [email protected]